Source code for circleguard.investigator

import math

import numpy as np

from circleguard.enums import Key, Detect
from circleguard.result import RelaxResult, CorrectionResult
from circleguard.utils import convert_ur

[docs]class Investigator: """ Manages the investigation of individual :class:`~.replay.Replay`\s for cheats. Parameters ---------- replay: :class:`~.replay.Replay` The replay to investigate. detect: :class:`~.Detect` What cheats to investigate the replay for. beatmap: :class:`slider.beatmap.Beatmap` The beatmap to calculate ur from, with the replay. Should be ``None`` if ``Detect.RELAX in detect`` is ``False``. See Also -------- :class:`~.comparer.Comparer`, for comparing multiple replays. """ MASK = int(Key.M1) | int(Key.M2) def __init__(self, replay, detect, max_angle, min_distance, beatmap=None): self.replay = replay self.detect = detect self.max_angle = max_angle self.min_distance = min_distance self.beatmap = beatmap self.detect = detect def investigate(self): # equivalent of filtering out replays with no replay data from comparer on init if self.replay.replay_data is None: return if self.detect & Detect.RELAX: ur = self.ur(self.replay, self.beatmap) yield RelaxResult(self.replay, ur) if self.detect & Detect.CORRECTION: suspicious_angles = self.aim_correction(self.replay, self.max_angle, self.min_distance) yield CorrectionResult(self.replay, suspicious_angles)
[docs] @staticmethod def ur(replay, beatmap): """ Calculates the ur of ``replay`` when played against ``beatmap``. """ hitobjs = Investigator._parse_beatmap(beatmap) keypress_times = Investigator._parse_keypress_times(replay) filtered_array = Investigator._filter_hits(hitobjs, keypress_times, beatmap.overall_difficulty) diff_array = [] for hitobj_time, press_time in filtered_array: diff_array.append(press_time - hitobj_time) return np.std(diff_array) * 10
[docs] @staticmethod def aim_correction(replay, max_angle, min_distance): """ Calculates the angle between each set of three points (a,b,c) and finds points where this angle is extremely acute and neither ``|ab|`` or ``|bc|`` are small. Parameters ---------- replay: :class:`~.Replay` The replay to investigate for aim correction. max_angle: float Consider only (a,b,c) where ``∠abc < max_angle`` min_distance: float Consider only (a,b,c) where ``|ab| > min_distance`` and ``|ab| > min_distance``. Returns ------- list[:class:`~.Snap`] Hits where the angle was less than ``max_angle`` and the distance was more than ``min_distance``. Notes ----- This does not detect correction where multiple datapoints are placed at the correction site (which creates a small ``min_distance``). Another possible method is to look at the ratio between the angle and distance. See Also -------- :meth:`~.aim_correction_sam` for an alternative, unused approach involving velocity and jerk. """ # when we leave mutliple frames with the same time values, they # sometimes get detected (falesly) as aim correction. # TODO Worth looking into a bit more to see if we can avoid it without # removing the frames entirely. t, xy = Investigator.remove_unique(replay.t, replay.xy) t = t[1:-1] # labelling three consecutive points a, b and c ab = xy[1:-1] - xy[:-2] bc = xy[2:] - xy[1:-1] ac = xy[2:] - xy[:-2] # Distance a to b, b to c, and a to c AB = np.linalg.norm(ab, axis=1) BC = np.linalg.norm(bc, axis=1) AC = np.linalg.norm(ac, axis=1) # Law of cosines, solve for beta # AC^2 = AB^2 + BC^2 - 2 * AB * BC * cos(beta) # cos(beta) = -(AC^2 - AB^2 - BC^2) / (2 * AB * BC) num = -(AC ** 2 - AB ** 2 - BC ** 2) denom = (2 * AB * BC) # use true_divide for handling division by zero cos_beta = np.true_divide(num, denom, out=np.full_like(num, np.nan), where=denom!=0) # rounding issues makes cos_beta go out of arccos' domain, so restrict it cos_beta = np.clip(cos_beta, -1, 1) beta = np.rad2deg(np.arccos(cos_beta)) min_AB_BC = np.minimum(AB, BC) dist_mask = min_AB_BC > min_distance # use less to avoid comparing to nan angle_mask = np.less(beta, max_angle, where=~np.isnan(beta)) # boolean array of datapoints where both distance and angle requirements are met mask = dist_mask & angle_mask return [Snap(t, b, d) for (t, b, d) in zip(t[mask], beta[mask], min_AB_BC[mask])]
[docs] @staticmethod def aim_correction_sam(replay_data, num_jerks, min_jerk): """ Calculates the jerk at each moment in the Replay, counts the number of times it exceeds min_jerk and reports a positive if that number is over num_jerks. Also reports all suspicious jerks and their timestamps. WARNING ------- Unused function. Kept for historical purposes and ease of viewing in case we want to switch to this track of aim correction in the future, or provide it as an alternative. """ # get all replay data as an array of type [(t, x, y, k)] txyk = np.array(replay_data) # drop keypresses txy = txyk[:, :3] # separate time and space t = txy[:, 0] xy = txy[:, 1:] # j_x = (d/dt)^3 x # calculated as (d/dT dT/dt)^3 x = (dT/dt)^3 (d/dT)^3 x # (d/dT)^3 x = d(d(dx/dT)/dT)/dT # (dT/dt)^3 = 1/(dt/dT)^3 dtdT = np.diff(t) d3xy = np.diff(xy, axis=0, n=3) # safely calculate the division and replace with zero if the divisor is zero # dtdT is sliced with 2: because differentiating drops one element for each order (slice (n - 1,) to (n - 3,)) # d3xy is of shape (n - 3, 2) so dtdT is also reshaped from (n - 3,) to (n - 3, 1) to align the axes. jerk = np.divide(d3xy, dtdT[2:, None] ** 3, out=np.zeros_like(d3xy), where=dtdT[2:,None]!=0) # take the absolute value of the jerk jerk = np.linalg.norm(jerk, axis=1) # create a mask of where the jerk reaches suspicious values anomalous = jerk > min_jerk # and retrieve and store the timestamps and the values themself timestamps = t[3:][anomalous] values = jerk[anomalous] # reshape to an array of type [(t, j)] jerks = np.vstack((timestamps, values)).T # count the anomalies ischeat = anomalous.sum() > num_jerks return [jerks, ischeat]
@staticmethod def _parse_beatmap(beatmap): hitobjs = [] # parse hitobj for hit in beatmap.hit_objects_no_spinners: p = hit.position hitobjs.append([hit.time.total_seconds() * 1000, p.x, p.y]) return hitobjs @staticmethod def _parse_keypress_times(replay): keypresses = replay.k & Investigator.MASK changes = keypresses & ~np.insert(keypresses[:-1], 0, 0) return replay.t[changes != 0] @staticmethod def _filter_hits(hitobjs, keypress_times, OD): array = [] hitwindow = 150 + 50 * (5 - OD) / 5 object_i = 0 press_i = 0 while object_i < len(hitobjs) and press_i < len(keypress_times): hitobj_time = hitobjs[object_i][0] press_time = keypress_times[press_i] if press_time < hitobj_time - hitwindow / 2: press_i += 1 elif press_time > hitobj_time + hitwindow / 2: object_i += 1 else: array.append([hitobj_time, press_time]) press_i += 1 object_i += 1 return array # TODO (some) code duplication with this method and a similar one in # ``Comparer``. Refactor Investigator and Comparer to inherit from a base # class, or move this method to utils. Preferrably the former. @staticmethod def remove_unique(t, k): t, t_sort = np.unique(t, return_index=True) k = k[t_sort] return (t, k)
[docs]class Snap(): """ A suspicious hit in a replay, specifically so because it snaps away from the otherwise normal path. Snaps currently represent the middle datapoint in a set of three replay datapoints. Parameters ---------- time: int The time value of the middle datapoint, in ms. 0 represents the beginning of the replay. angle: float The angle between the three datapoints. distance: float ``min(dist_a_b, dist_b_c)`` if ``a``, ``b``, and ``c`` are three datapoints with ``b`` being the middle one. See Also -------- :meth:`~.Investigator.aim_correction` """ def __init__(self, time, angle, distance): self.time = time self.angle = angle self.distance = distance def __eq__(self, other): return (self.time == other.time and self.angle == other.angle and self.distance == other.distance)